PSC2

 
 

ABOUT THE PROJECT

Psc2 combines the worlds of jazz, rock, classical music, and artificial intelligence via original compositions and arrangements.

the compositions are built around the interplay of jazz harmonies, complex rhythms and extensive improvisation; many of them are composed in the “long-form” compositional style of classical music.

the arrangements take well-known songs from pop, rock and jazz and re-build them in a manner similar to our original compositions. the arrangements include songs by michael jackson, guns n’ roses, silvio rodriguez, duke ellington and others.

psc is a senior software developer in research in google brain, and is experimenting with using machine learning models (including generative models for music) as part of the live performance. most of the code used will be available in this repo. Psc2 used to be psctrio with 3 human intelligences

 

 

Creators: Pablo Samuel Castro, Claudio Palomares

Location: Montreal

Year: 2018

Tags: Artificial intelligence, Performance

Web: www.psc-g.github.io/Psc2/

 
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Performance MMA Performance MMA

CELLO LIGHT

 

Visual observation of performance gestures has been shown to play a key role

in audience reception of musical works. As author Luke Windsor points out, “the

gestures that accompany music are potentially a primary manner in which an

audience has direct contact with the performer.” This project, “Multimodal Visual

Cello Augmentation“ proposes to augment audience perception through the

creation of an interactive lighting system responsive to performance gestures

that transforms gestural information into a real-time visual display. Our goals are:

A) to control the interactive lighting (visual display) by mapping the gestural and

biophysical information collected; B) to use the interactive lighting to augment

interpretation of the musical text; C) to make performance practice decisions in

parallel to designing the lighting/gestural interface; D) to identify and display

meaningful information within performance gestures that are not apparent to the

listener; and E) to promote the use of new technologies in the performing arts.


Artists & Collaborators: Juan Sebastian Delgado, Alex Nieva

Location: Montreal (Canada)

Year: 2016

Tags: AV performance

 
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TRANSFIGURED TUBE

Excertpt

 

ABOUT THE PROJECT

.... The bass clarinet can produce sounds of extreme diversity, but what is even more surprising is the ability of the instrumentalist to switch from one type of sound to another in a continuous and organic way. This power of transfiguration was the driving element of this creation. In response, electronic sounds and video are continually changing using interpolation and morphing techniques.

Verklärter Rohr is divided into 4 parts: Wandering - Introspection - Shivers & Trembling - Exaltation. Each explores a different poetry of this human-machine relationship through multiple sonic and visual states. The images are all phantasmagoria of the clarinet and develop a metaphor for it.

.. 

L’œuvre de 23 minutes pour clarinette basse et dispositif audiovisuel génératif explore le dialogue entre un être humain sensible et spontané, et sa transfiguration numérique via divers logiciels développés par Jullian Hoff. Le système génère des sons électroniques et de la vidéo en temps réel en réponse au jeu de Charlotte Layec qui réagi a son tour à la production du dispositif numérique, cela crée une boucle de rétroactions entre l'humain et la machine.

La clarinette basse peut produire des sons d'une extrême diversité mais ce qui est plus étonnant encore, c'est la capacité de l'instrumentiste à passer d'un type de sonorité à l'autre de façon continue et organique. Ce pouvoir de transfiguration a été l'élément conducteur de cette création. En réponse à cela, les sons électroniques et la vidéo se transforment continuellement en utilisant des techniques d'interpolation et de morphing.

....

Verklärter Rohr se divise en 4 parties: Errance – Introspection – Frissons & Tremblements – Exaltation. Chacune explore une poésie différente de cette relation humain-machine à travers de multiples états sonores et visuels. Les images sont toutes des fantasmagories de la clarinette et développent une métaphore de celle-ci.

 

Description EN

The 23-minute work for bass clarinet and generative audiovisual device explores the dialogue between a sensitive and spontaneous human being, and its digital transfiguration via various software developed by Jullian Hoff. The system generates real-time electronic sounds and video in response to Charlotte Layec's game, which in turn reacts to the production of the digital device, creating a feedback loop between the human and the machine.

 

 

Artists: Jullian Hoff, Charlotte Layec

Location: Montreal

Year: 2018

Tags: AV installation, Digital music instrument

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